I'm playing one right now and I've noticed the following things : It was my first choice when I got the game. I've played the Archdruid more times than the Sorceror. I find the only other class as convenient is the Warlord. + by late game you can call in 3 Horrors per round right in the action with the Magical Era power. + you have glyph of warding, magic walls and anti-magic shell to defend your chosen towns. + you can deploy troops almost anywhere and call back your heroes home. ![]() Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.Having playing a few games of both classes, I'll share my thoughts on them. ![]() They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.Ĭoop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents. Level Editing Tools are provided as a courtesy to fans. Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.Ĭreate endless scenarios using the random map generator.Ĭompete in multiplayer wars with up to 8 players online. Learn to use flanking and master your army’s hundreds of abilities. Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.Ĭrush your enemies using the detailed 3D turn-based Tactical Combat System.īecome a master tactician. ![]() Wield earth shattering magic and terra-form the lands for your needs. Explore and Exploit a Living Fantasy WorldĮxplore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.Įxpand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
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